Now we turn to the Mage, the class which first enamoured me and inspired me to learn about the Daeva and their ways. Mages are at once incredibly powerful and yet exceptionally vulnerable - able to deal out terrifying, awe-inspiring levels of damage, while taking little in return. They have command over the elements, summoning raging fireballs and chains of the coldest ice to wreak havoc over ranks of the enemy. They can even speak to our shattered planet, calling forth roots to bind enemies in place.

However, as I mentioned, Mages are also extremely weak, and so must learn to evade and divide whenever possible. As with all classes, knowing when to fight and when to flee is vital, but this is only accentuated when the defences of the subject are so very limited.

Once a Mage has survived the fragile existence of their first few months, they may find themselves able to choose one of two areas of expertise: the path of the Sorcerer, and of the Spiritmaster.


 

Base Stats  
Strength: 90
Constitution: 90
Agility: 95
Accuracy: 95
Intelligence: 115
Spirit: 115
   
An overview of what these stats influence can be found here
 

 

Classtype: Summoner
Armor: Robes
Weapons: Magical Tome

Official
Spiritmasters are a unique class, in that much of their power is actually derided from the abilities of the elementals they have learned to summon. I have known this to cause a degree of stigma from other Daeva as the power they wield is not really their own. However, that is not to say that Spiritmasters are weak - indeed the extra protection granted by their summons makes them far more durable than Mages and Sorcerers.

By all accounts, the path of the Spiritmaster is one of the more testing paths to journey down. While they start out with limited actual ability, their potential is great and is only unlocked as they become more experienced, eventually granting full command over all four elements.

 


 

Classtype: Mage
Armor: Robe
Weapons: Orbs, Staffs

Official
The sorcerer is in many ways the natural successor to the Mage - the amount of anguish these elite few can cause is simply staggering. While Mages spit out fireballs, I have seen Sorcerers summon raging infernos, and when a Mage casts chains of ice, a Sorcerer can reply with freezing blizzards and blinding snowstorms. Their talents have single-handedly turned the tide battle before; such is the power they possess.

A Sorcerer is not resilient however, and is one of the most defenceless classes in Atreia. In order to ensure they are kept alive it is often necessary to assign others to protect them, a cost that most are able to accept, given their extreme power.

PVP
Sorcerer beats almost all classes in 1v1. Except for rangers, who kill sorcerers with ease. Sometimes a good cleric will beat sorcerer as well. Sorc is really good in small group pvp because it has CC's and lots of burst dps. Only big downside is the very low HP. PvP, is very dynamic and fast paced. The Aion Mage is similar to the wow mage in abilities, except not as many instant casts. Also your survivability is only based on how fast you can dps and cc at the same time. If you get hit for 5-10 seconds consistently then you are most likely dead. This class takes a lot of jumping around and knowing every little trick you have to survive!

PVE
There are slight MP issues, but as long as you spam your mental recovery spell (1 min cooldown) as soon as it comes up, not much. One can usually grind for 15-20 min without needing to rest. Sorcerers true definition is a glass cannon, you always have to be on your toes if you hope to survive. Groups wont be hard to find, clerics atm are the most needed for grouping, however, sorc is the only class with really good CC.Typically you either solo or you group, and group isn't usually just 2 people. The grouping for Abyss grinding would require 3-4+ if you want to be safe and get it done efficiently. You can completely solo or whatever you want to do to the final level, but grouping provides better drops in the Abyss.

HP/MP
At lvl 33 with a bonus of +500 hp from gear one can have 1900 hp and with +1500 mp from gear one has 5500 mp. A platewearer at that level has 4-5k hp and 2k-3k mp, chain is 3-4k hp and 3-4k mp, leather is 2.5-3.5k hp and 2-3k mp.

Skills
There are no points, no builds, no sides to choose. The only extra choices you get are with Stigma. Hellfire (lvl 31) is a Sorcerers "strongest" spell, but has a long CD. It had a lot of talk because it WAS a win button. It's been nerfed since then. Other wortwhile skills a sorcerer has are (mass)sleep, root, teleport 15meters and turn enemy into a tree. Normal damange spells are either water, air, earth or fire based. Aoe spells are available, but I've heard they aren't particularly useful. All sorcerer skills are available at http://www.areyouhellbound.com/forum/f18/sorcerer-skills-227/

Video
This video shows an Asmodian female sorcerer and although I, personally, prefer Elyos I posted this video because it shows all aspects of the class - overall looks, PVE and a lot of PVP.Dont forget to put the music on!